Hi, my name is Maploop, also known as Leon in various places.
I'm a dedicated Game Developer passionate about creating engaging digital experiences. I specialize in designing immersive game worlds and innovative web applications, always striving to push boundaries. Currently, I contribute to the Atlas Network, where I work collaboratively within a team to develop efficient, user-focused systems and features, ensuring a seamless and optimized player experience.
February 2020 - Present
Communicate and manage multi-disciplinary teams of engineers, designers, producers, and clients on a daily basis
Work with a variety of different languages, platforms, frameworks, and content management systems such as Java, JSP, JavaScript and Python
Contributed extensively to AtlasRedisAPI, a Java library aimed to make utilizing Redis messaging systems easier
Develope modern, performant, maintainable code for a diverse array of client and internal projects
July 2020 - May 2021
Collaborated effectively within a dynamic team of over 10 skilled professionals, fostering a productive and enjoyable working environment.
Handle MySQL databases
Work with a variety of different languages, platforms, frameworks, and content management systems such as MySQL, Perodactyl
Develope modern, performant, maintainable code for a diverse array of client and internal projects
Contributed extensively to TrexMine's custom BedWars plugin, fixing bugs and adding new features
A simple OpenGL-based game engine that I am developing as a foundational framework, with the primary goal of using it to practice and experiment with various concepts in computer physics, including collision detection, rigid body dynamics, and real-time simulation.
The best commercial Hypixel SkyBlock Sandbox / Recreation currently available. Contains Gemstones, 70% of Hypixels Items, Dwarven Mines, Guilds, Auction House, NPC shops, Quests, Islands, Bazaar and just about everything else!
My experiments with the Vulkan Graphics API using the C programming language, where I explore low-level graphics programming concepts, rendering techniques, and performance optimization.
My largest and longest-running project to date, and one of, if not the best, active recreations of Hypixel Skyblock, featuring a thriving community of over 9,000 members. The project is constantly evolving with regular updates, new features, and a passionate player base that continues to grow.
A lightweight and modular framework featuring a suite of pre-built libraries including Commands, NPCs, Holograms, SignGUI, Packet Listener, and GUI components. Available on GitHub for exploration and contribution.
A graphics engine in development—soon evolving into a full game engine—built using Microsoft DirectX and OpenGL. It includes core rendering features and a semi-functional editor UI. Explore the full project on GitHub for more details.
If you would like to find out about how I work and get a showcase of Atlas Network and more fun stuff, please check out my YouTube channel!