Hey! I'm Leon. In this small desktop environment you can view
my projects, work experiences, and just find out more about me!
Simply click on any app on the left and a window just like this will pop
up with all the information you'd want to know.
⚠︎ Disclaimer: I know little to no Japanese and the Japanese
text on this website is only to be aesthetically pleasing.
Hello! My name is Maploop (Leon); I'm an 18 year old software developer, and I enjoy creating things that live
on the internet.
My journey in software development began back in 2018 when I started learning the Minecraft Spigot library
— since then I've had the opportunity to
manage my own dev team of over 10,
work for one of the largest Minecraft servers in Iran, and
deliver over 50 freelance projects.
My main focus right now building large-scale, inclusive projects and digital experiences with my development team at
Atlas Network.
I have also recently worked on a variety of Open Source Projects.
>> Visit my GitHub
February 2020 - Present
• Communicate and manage multi-disciplinary teams of engineers, designers, producers, and clients on a daily basis
• Work with a variety of different languages, platforms, frameworks, and content management systems such as Java, JSP, JavaScript and Python
• Contributed extensively to AtlasRedisAPI, a Java library aimed to make utilizing Redis messaging systems easier
• Develope modern, performant, maintainable code for a diverse array of client and internal projects
July 2020 - May 2021
• Collaborated effectively within a dynamic team of over 10 skilled professionals, fostering a productive and enjoyable working environment.
• Handle MySQL databases
• Work with a variety of different languages, platforms, frameworks, and content management systems such as MySQL, Perodactyl
• Develope modern, performant, maintainable code for a diverse array of client and internal projects
• Contributed extensively to TrexMine's custom BedWars plugin, fixing bugs and adding new features
A simple OpenGL-based game engine that I am developing
as a foundational framework,
with the primary goal of using
it to practice and experiment with various concepts in computer physics,
including collision detection,
rigid body dynamics, and real-time simulation.
The best commercial Hypixel SkyBlock Sandbox / Recreation currently available.
Contains Gemstones, 70% of
Hypixels Items, Dwarven Mines, Guilds, Auction House, NPC shops, Quests, Islands,
Bazaar and just about everything else!
Yet another game engine project that I've recently been expanding on, planning to be the
host of my first ever game
My experiments with the Vulkan Graphics API using the C programming language,
where I explore low-level graphics programming concepts,
rendering techniques, and performance optimization.
My largest and longest-running project to date, and one of, if not the best,
active recreations of Hypixel Skyblock,
featuring a thriving community of over
9,000 members. The project is constantly evolving with
regular updates, new features, and a passionate player base that continues to grow.
A lightweight and modular framework featuring a suite of pre-built libraries including Commands, NPCs, Holograms, SignGUI,
Packet Listener,
and GUI components. Available on GitHub for exploration and contribution.
A graphics engine in development—soon evolving into a full game engine—built using Microsoft DirectX and OpenGL.
It includes core rendering features and a semi-functional editor UI.
Explore the full project on GitHub for more details.
詳細については各項目をクリックしてご確認ください。
You can find these on my twitter/instagram
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